I think it is very rare to see a game like The Room: Old sins published by Fireproof Games. Why? Because not everybody can make so good puzzle with such an atmosphere. The tense and the feeling of horror is really impressive. But let`s make a review and see what this game has to offer. The Room series of mobile games has always been very good at one particular thing: presenting you with strange objects, and then letting you manipulate them to uncover their secrets. It’s a concept that works incredibly well on a touchscreen device, and the series’s haunting atmosphere only adds to the mystery. Over the course of three games, that formula, despite its singular focus, hasn’t lost its appeal. In fact, with the latest game — The Room: Old Sins, which is out now on iOS — developer Fireproof has crafted what may be the best version yet. Old Sins opens with you, an investigator, exploring the attic of a dark, creepy house for some kind of artifact. Your first main task is to switch on a floodlight, which then illuminates a huge, immaculately detailed dollhouse. It’s here where the game really takes place. The Room games have always been about objects; you’re presented with a 3D rendition of a puzzle box, which you then need to touch and turn, feeling your way along to find the hidden switches and levers that will let you open it up. In Old Sins, the dollhouse has essentially been turned into one massive, intricately connected puzzle box, and it’s quite breathtaking once you start to understand the breadth of it.
The Room: Old Sins Gameplay and Review
And so, we are in the gameplay section and now I will talk about the gameplay and the game itself. It starts out simple. You replace tiny statues and open up tiny gates, unlocking tiny doors with more mysteries behind them. But the key to Old Sins is a magical eyeglass that lets you enter the rooms of the house, and explore even further. It’s actually a fully functional house, one where all of the rooms connect to one another. There are still small puzzle box-like mysteries to solve. I spent the better part of an afternoon just trying to unlock the sliding cover on an old writing desk, by searching every corner for hidden switches and using strange keys to open up drawers. There’s a pleasing tactile nature to the series that is in full effect in Old Sins. You can run your finger along the edges of a bookshelf, twist the odd connections of a machine, or just spin a globe around with a touch. It feels great, and gives the puzzles a somewhat playful nature; while they all have a specific solution, you can experiment, poking, prodding, and messing with perspective. (The game also includes a helpful, but not overbearing hint system in case you get stuck.)
It is hard to find any cons when you like something.