And after a long wait, we have the Westworld game published by Warner Bros. I will start with this that this game is not something original or new. Fallout Shelter is game with the same mechanics and it was released 2 years before this game. But let`s see what we have here. The mobile theme park mobile game combines elements of economic strategy sims (RollerCoaster Tycoon) and traditional RPGs. Players are thrust into the role of a trainee at Delos Corporation, the overarching company behind the outlandishly successful getaway, Westworld. The goal is to collect an ensemble of hosts (super advanced artificial intelligence that serves the park’s guests) and manage the park, ensuring everyone is happy. The screen is split into two areas that players must toggle between. Delos’ labs exist underground and are split into individual sectors — reminiscent of the submarine in Wes Anderson’s The Life Aquatic with Steve Zizzou. Each of these bays represents an important division from the series; there’s the manufacturing sector, Ford’s office, the reparation bay and the interrogation unit. Westworld and it’s different areas exist above ground. Players can move from area to area and interact with guests in different locations, like the Mariposa Saloon.
Westworld Gameplay and Review
Now let`s check the gameplay of this baby and see what this game have to offer. Since the game is based so heavily on the series and includes contributions from the show’s writing staff, the narrative feels familiar. I spent a few minutes generating new hosts and adding them to my collection, trying to figure out how I could use their individual skills to my advantage. Most hosts are randomly generated and come with pre-programmed with specific strengths designed to meet all of Westworld’s guests’ needs. I knew that I wanted to generate as many hosts as possible so I could grind through different interactions and create a powerful host army. Almost all hosts are generated as basic or with one star, and they can reach a total potential of five stars. The more powerful they become, the greater opportunity there is to explore far-out regions of the park. Hosts are the heart of Westworld’s mobile game, and it’s easiest to think of them like Pokemon. The difference is that Westworld doesn’t encourage fostering relationships that Pokémon games do. Instead of working hand-in-hand with the hosts to accomplish a goal, I felt like a god. I could whittle the hosts down and mold them into someone new by choosing two hosts from my collection and molding them into one stronger character, or I could dispose of them at any given moment. I didn’t have any attachment to the hosts I was working with; they were like cogs in the machine. It’s jarring to try and foster relationships between the guests at the park and hosts, set up these fruitful experiences, and actively not care about what happens next.